Digital Learning

 

Digital Learning

Digital Learning

Welcome to the 30-Day Twitter Challenge! Each day you will watch a video and complete a short task related to Twitter. Once you have completed the challenge for the day, you will post in a forum on GEO and read other comments. It is not necessary to complete the Challenge in 30 consecutive days but you must complete each challenge in order to move to the next day's task. Please contact Jenny Thomason at jlthomas@garlandisd.net with questions.

This self-paced course is designed to inroduce ways augmented reality can be integrated into your classroom. Content is organized by an introductory article, ways to use augmented reality, a list of apps for creating augmented realitiy projects, and classroom examples. At the conclusion of the course, you will have an opportunity to reflect on how you can apply augmented reality in your classrooom as well as the impact it will have on your students.

This self-paced course is designed to introduce ways coding can be integrated into your classroom. Content is organized by an introduction on why students should learn coding, a review of free apps that can be embedded into the classroom to help teach coding, and some examples that can be incorporated into the classroom. At the conclusion of the course, you will have an opportunity to reflect on how you can apply coding in your classrooom as well as the impact it will have on your students.

This self-paced course is designed to introduce ways you can connect with other educators outside your campus and district. A great way to do this is to grow your professional learning network (PLN) using Twitter. Content is organized by introductory videos and resources for using Twitter in the classroom, Skype in Education, and creating a blog. At the conclusion of the course, you will have an opportunity to reflect on how you can practice being globally connected in your classrooom as well as the impact it will have on your students.

This self-paced course covers gamification in the classroom. Content is organized by introductory videos and resources for creating avatars and badges. At the conclusion of the course, you will have an opportunity to reflect on how you can apply gamification in your classrooom as well as the impact it will have on your students.

In this course, you will learn all about how to navigate the Google Classroom system as both a teacher and a student. You will probably want to work through this class on a computer. You will be able to access your classroom, once it's completed, via an app on your iPad, but setting up the classroom and going through these tutorials will probably work best on a computer or laptop. You will also want to be sure and use the Chrome browser.

iPad Module Training for Garland ISD Teachers

  • Module 1: iPad Management
  • Module 2: Presentations
  • Module 3: File Management
  • Module 4: Creation I

iPad Module Training for Garland ISD Teachers

  • Module 5: Content Apps
  • Module 6: Classrooom Management
  • Module 7: Image & Video Creation
  • Module 8: Digital Learning Environment

iPad Module Training for Garland ISD Teachers

  • Module 9: Student Engagement
  • Module 10: iCreation II
  • Module 11: Audio Creation
  • Module 12: Building a Learning Community

This self-paced course is designed to introduce the concepts of the digital footprint and the repercussions it might have on a student or person's life. This course also touches on misconceptions, your evolving footprint, and real stories along with discussion questions and activities. Upon successful completion of the course, you will have an opportunity to download a Certificate for completing the course as well as earning 3.0 hours of CPE credit.